Stratego is two player
competitive board game. The goal of Stratego is to capture the other
player's flag or eliminate the other player's army. On the surface
Stratego looks and plays somewhat familiar to other strategic board
games such as chess, but some mechanics makes Stratego stand out.
Stratego has existed for a
long time, the version that is played today can be tracked to have
existed before the first world war, and the rules of that game can be
traced to classical Chinese games. We played the classic version of
Stratego that is played with 40 army units and on a 10x10 square
board. There are however other variants of Stratego. Some are set in
a science fiction universe and others are themed around pop culture
brands such as The Lord of the Rings or Star Wars.
Core
Mechanics
Rules
Stratego starts with both players deploying their armies
on their side of the board. A screen is placed in the middle of the
board in order to hide where the other player is placing his or her
units. Each unit has a front side and a backside. On the front you
are able to see what unit it is and which rank it has. The backside
looks the same as every other unit. The armies are placed so that the
backside of the units are facing the other player. When both players
have deployed their armies the screen is removed. Because the players
can only see the backside of the opposing army they are unable to
tell which unit is which.
The players then alternate playing their turns. Each turn
the player moves one of his or her units and then passes the turn to
the other player. The players can remove units of the opposing player by defeating them in combat. Combat is triggered when one player
moves one of their units into a square occupied by a unit owned by the
other player. Both players then reveal what unit that is battling, and combat is then resolved based on the ranks of the units involved.
Both players keep playing until one of two things
happen. The first is if one player manages to capture the other
player's flag. The other way is if one player eliminates all of the
other player's units that are able to move.
Objects and properties:
Stratego has two main
objects, the map and the army pieces.
The map, as stated
earlier, is a 10x10 square grid. The map has no special properties
except limiting where the player is able to move his army pieces. The
player is limited to move within the 10x10 board. The player is also
limited by the two lakes that are placed in between the two armies.
The lakes split the map so that both armies has to approach from one
of three “bridges” that are 2 squares wide.
The army pieces are what
the players move and control in order to play the game. Every army
piece , except two, have a number assigned to them between one and
ten. This number determines what rank the army piece has, and in
turn, what special properties that army piece has. The army pieces
that don't have a number assigned to them are the flag and the bombs.
Both have special properties that makes them different to the other
army pieces, which is why I will go over them later.
The higher the rank of a
army piece, the fewer the number of them are in each army. For
example, rank 10 units are called field marshals and there are only
one in each army. Scouts are rank 2 and there are 8 of them in each
army.
Every army piece, except
the bomb and the flag, is able to move one square every turn. Combat
is triggered when one piece moves into a square that is occupied by
an enemy army piece. The combat winner is determined by which army
piece has the higher rank, that piece is the winner and removes the
other piece from the game. If both army pieces have the same rank,
both are removed. There are some exceptions to this rule, but they
are tied to the special properties of some pieces which I will cover
now.
Bombs and flags are unable
to move and can therefore not attack enemy pieces. They can however
be attacked. If your flag is attacked, then that means that the enemy
has captured your flag and therefore won. The flag doesn't have a rank,
which means that any unit that attacks it will be victorious. The
bomb however, explodes when attacked and removes the attacking piece
from the game, no matter what rank the attacking piece had. The bomb
itself doesn't get removed if this happens, and can blow up another
unit if it steps on the bomb again.
There are also some army
pieces with special properties. The army piece that is assigned the
rank of 10 is the field marshal. The field marshal doesn't have any
special properties of his own but because he has the highest rank on
the battlefield he is able to defeat any unit he faces. The only way
for him to get removed is he attacks a bomb or the other player's
field marshal, except there is one more unit that can remove the
field marshal.
The spy has the rank of 1.
The spy would be defeated by any other unit in the game if he were to
battle with it. However, the spies special property is that if they
attack the enemy field marshal, the field marshal is the one that
gets removed from the game, despite having the higher ranking.
The scout has the rank of
2 and is able to move a bit different from the rest of the units. As
long as the path ahead of the scout is clear, the player can make the
scout move as many squares as he or she likes.
If a army piece is
assigned rank 3 it is a miner. Miners have the special property of
being able to remove bombs. If a miner attacks a bomb the miner is
able to remove the bomb without it blowing up.
Units of any rank not
specified here doesn't have any special properties except their rank
which decides what units they can defeat in combat.
Relationships:
I've already covered the
important relationships between the different objects when talking
about their special properties, but I will make a short recap.
- Combat is determined by which unit has the higher rank, except for some special cases. The unit with the lower rank is defeated and removed from the game.
- The flag is always defeated and captured when attacked which causes the game to end.
- Bombs defeat every unit that attacks them except for miners which are able to remove them.
- Spies are defeated by every other unit but can remove the other player's field marshal if the spy is the one attacking.
One relationship that
hasn't been mentioned is that you can not move a unit into a square
occupied by another of your units.
Most
interesting mechanic:
To me the most interesting
mechanic is that you are hiding what units you have from your opponent.
The reason why I think that is because I think that is what separates
Stratego from games such as chess, which at first glance looks
similar to Stratego. In chess you know where your opponents pieces
are and can plan accordingly. In Stratego you can never be to sure
what your opponent is hiding. If you are pushing into your opponents
side of the board you are fearful of bombs that might be scattered
around there. Attacking with your field marshal should allow you to
win most fights, but what if the enemy spy is lurking around and is
able to take down your field marshal. It makes you question every
move and adds a lot of tension to a otherwise very simple game.
Not knowing what the
opponent is doing also opens up a lot of potential mind games between
the players that also keeps the game interesting. Bluffing is an
effective and common tactic when playing. If you have revealed your
field marshal by attacking with it and the opponent starts to move a
unit towards it, you immediately fear that it is a spy heading to kill
your field marshal. It might however only be a scout that is acting
as a spy in order to scare away your field marshal, whilst the real spy is safe.
Another example of a
effective mind game is to not move a certain unit for the whole game.
This gives the impression of it being a bomb and makes your opponent
avoid that unit until he or she decides that it is worth attacking,
either with a miner or with another unit he or she is willing to
lose.
Target
Group
Stratego's box says that
the game is aimed at children eight years or older, which I can agree
with. The rules of Stratego are easy to learn and understand, which
makes it easy for a child to learn them. Stratego looks colorful and
it is clear what everything is supposed to represent, which helps it
appeal even more to that particular age group.
An eight year old might not
think the game is fun for the same reason I think that it is fun however. I
enjoy Stratego because it provides easy access to highly strategic
game play. Without having to spend a lot of time learning the rules,
or worry about complex mechanics, I am able to play a highly
strategic game that relies on me bluffing and/or outsmarting my
opponent. Someone that is eight years old might not enjoy Stratego
because of its strategic depth, but rather because it allows you to
battle two armies against each other. That doesn't mean that I think
they wont play without a strategy in mind, but rather that they are more
interested in having two armies battling than trying to outsmart
their opponent.
Summary
Because of its simple to
understand rules Stratego is easy to pick up and play with anyone,
even someone without much game experience. If you feel like throwing
an army against a friend it allows you to do just that. Stratego also
allows you to face of against someone in a battle of wits and
strategy.
Positive
- Simple rules and mechanics makes Stratego easy to learn
- Allows for intense strategic game play
- Doesn't force you to play it super seriously, if you want to throw two armies against each other, go ahead
Negative
- The strategic elements might not be appealing, or even understood by everyone