Last week I talked about the picture I made that shows how much you've upgraded your character's outfit. I only talked about the first one last week so it seems fitting to talk about the other two levels this week.
These pictures are supposed to show progression as you upgrade your character. The reason why we decided on adding these pictures is because it is hard to tell exactly what happens to your character's sprite because it is so small when you look at it when you are playing. Considering this, the number one thing I had to keep in the back of my mind when making the higher level pictures was "upgrade". If you couldn't tell from the pictures I made that you had upgraded the whole point of the pictures was lost.
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All the pictures I've made next to each other showing the progression from level one through level three |
The level two upgrade was fairly straightforward. When I first started making concepts for the different outfits I quickly decided on having a scarf or something similar to show progression as it would be quite visible even from a top down perspective. With that in mind it was just a simple process of opening the level one photoshop file and start adding onto it. It was very easy because I had a clear vision of what I wanted to do and also because I had the level one photoshop with all layers separated to work with.
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Current version of the level 2 sprite |
The level two picture was made without causing me much trouble, the same can't be said about the level three picture. Like the previous picture, I had a good grip on what I wanted to do when I started out working on the third one. At level three the sprite in the game gets a big glove as well as some arm accessories. While it works when you look at the sprite, adding these details to the picture turned out very unremarkable. The change wasn't as noticeable as the one from level one to level two. This is were things got though.
Unlike the prep work I had for the level two sprite I didn't have any concept pictures that fit perfectly. There was some ideas from the concept stage that I considered, but nothing that really stood out as a perfect solution. In the end I ended up just drawing things and seeing what stuck. What I ended up with was a more intricate robe and a new bag. They aren't groundbreaking additions, but they help add to the feeling of progression. I haven't asked for any feedback on it yet though so we'll see if it stays as it is or if I'll have to change it.
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How the level 3 picture turned out |
That is all from me this week. Hope you enjoyed reading this and hopefully you'll be back next week.